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Showing posts with label esports. Show all posts
Showing posts with label esports. Show all posts
Posted by _ - - 10 comments

Review: Noppoo Lolita (Prototype Mechanical Keyboard)

*** Disclosure: I received this prototype keyboard from Noppoo for free, but this in no way affects my review of the product.  My opinion does not sway at all regardless if I bought the item with my own money or it was provided to me at no cost. ***
*** NOTE: This keyboard is a prototype build and has not yet been put on market. It can't be purchased currently, and what I'm showing you is NOT an accurate representation of the final product. ***

I just returned back to the U.S. from a business trip to China.  While in China, I decided to meet with the president of Noppoo to discuss purchasing some of their amazing Choc Mini mechanical keyboards. But when I met him, he had a surprise for me.  He handed me a white box that said "Lolita" on it, told me that Noppoo had been working on it for 1.5 years, and that he wanted my opinion on it. So here we go...















Box Included: Lolita keyboard (with Brown switches), a key remover, a bag of alternate panels that fit on the keyboard, a bag of alternate partially-transparent keys (W, A, S, D, Esc, etc), and a Mini USB to USB cable.


First of all I want to note that this keyboard does not use Cherry MX switches. Noppoo has spent 1.5 years developing their own switches that Lolita will be the first to use. The specific keyboard I was given has their Brown switch in it -- Perfect, that's my favorite mechanical switch!

Noppoo's Brown switch inside Lolita


I've used Cherry MX Brown switches for thousands of hours, and I've now used the Noppoo Brown switches inside Lolita for a few hours, so I will make the best comparison I can.  I have requested specifications on this switch from Noppoo and if/when I receive them, I will update this post with that information. But for now, we're going to have to base everything on "feel".  First, the switch is tactile and not clicky.  So far so good. The resistance (the amount of pressure needed to actuate the switch) feels nearly identical to it's Cherry counterpart. Overall, the switch is good.  But, I do have one gripe with it. The switch doesn't feel tactile enough.  When you press down on a Cherry MX Brown switch, you feel the 'bump'.  On the Noppoo switch, the bump is there, but isn't felt quite as much. Overall I think this switch is something to keep an eye on and is a real competitor. The big question is what the price will be when it goes to market...

















It's a nice looking keyboard...



Lolita also features some nice media keys via 'Fn' + F keys (pictured below). Some of these functions include opening My Computer, Internet Explorer, Calculator, Music track changing and volume adjustments, as well as toggling the Windows key on/off.  Whether these keys are configurable in their function, I have not yet found a way to do so.











 Extra function keys on the F keys





This panel is removable and replacement panels for it are even included in the packaging.  But I'm not sure why...
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Posted by _ - - 3 comments

*** ApocTV.com has secured an exclusive interview with Hashd.tv's CEO Martin Wyss. I also brought Mark from bananaconda.net to co-interview Martin with me. ***


Exclusive Interview with Hashd.tv's CEO Martin Wyss

 
[ApocTV]: How did the name "Hashd" come about and what is the meaning?

 

[Martin Wyss]: Our first idea was to name the streaming service Hash.tv, related to the hash tag used by Twitter (#). However, this domain was already taken, so we used a combination. Hashd is a combination of Hash and HD for High Definition. Our idea is to tag streams and videos, so you will easily find videos and streams related to your keyword. This feature is yet to be implemented but it will allow for simple quick keyword tagging, this in combination with our HD streams leads to Hashd.tv.

 

 

Are there any features to Hashd that 'other' streaming sites don't have that you would like to tell me about?

 

While our tagline "Livestreaming innovated" at this moment might seem deceiving, that is due to our beta version having little to none of the innovative features we have in mind. In this current version, I'd say there are two little nice features. For example we allow streamers to tick an option if they so desire which will only let viewers who have turned AdBlock off, this is completely the streamer's decision to make, and we're simply giving them the option. 

Another small thing is that unlike other streaming platforms, you are able to create multiple streams under one account, with names that do not have to coincide with your Hashd.tv account name, we believe this makes for a more user friendly system. However, those are very very small things in a list of ideas we have, which most of will be available as we progress away from the Beta phase. For example once our new design is on, we plan to experiment with the 'Featured streamers' part of the website, where instead of simply letting popular streamers take up the whole place we want to reserve a timeslot every week that displays small and upcoming streamers for a whole day, we believe in building a proper community up, and many of those small streamers have insane quality content that never gets any attention.

 

 

One of the signature features to Hashd is the ability to block viewers from using Adblock. How exactly does Hashd do this?

 

It is pretty simple, without going into technical part of things, we can detect if a viewer has AdBlock turned on. If the streamer has it turned on, then our player will be 'blocked' to him, the site will simply display an image that basically says 'The streamer has requested that you turn AdBlock off in order to view this stream'. We are aware it can be a controversial feature which is why like I mentioned before, we leave the decision completely up to the streamer.

 

 

 

The rumor is that Hashd will offer higher CPM payouts for partners than competitors, can you tell me any more on this topic?

 

This is a very important question that requires proper explanation. There's many factors involved as to why our CPM payouts could be quite more attractive to partners. For starters, it's much easier to become a Hashd.tv partner at this stage where we are still growing bigger. The minimum average viewers required to attain partnership and a respectable CPM at Hashd.tv is a lot easier than on other streaming platforms, but that particular feature is mainly aimed at small-mid sized streamers, what about the bigger ones you might ask? 

Well, for starters we're well aware that our streamers and viewers is what makes us, without them we're nothing and thus we aim to develop a healthy transparent relationship. For the really big partners we can offer the revenue share CPM program, instead of the flat rate, and they would really get the amount we earned, no hidden fees involved. We have already made some healthy deals with various Ad Agencies worldwide which allows us -with confidence- to say that we are capable of being on par with the flaterate CPM in the market, and we can even go further with the revenue share. We also offer subscriptions like other competing platforms, and the percentage we take out of each subscription varies from one partner to another, it will be agreed upon in our contract with the partners.

 

So yes, you can say that we offer higher CPM technically, but it's not that simple as saying we will always offer higher CPM. It depends on the partner, it depends on the preferred revenue method, and a few other aforementioned factors.

 

 

Does Hashd offer percentage-based revenue sharing or flat-rate for partners?

 

I guess this question has already been answered before, our main option is flat-rate CPM, but we can also offer revenue sharing depending on the streamer's status and numbers.

 

 

For North America, where are your ingestion servers located?  We've heard rumors that there's no ingestion server on the west coast (ie Los Angeles).  Any plans to expand?

 

We have servers in Dallas, Texas. However, since we had issues and were forced to switch server software right after our Beta launch, we haven't activated those servers yet, they will be up in the next few days.

This is just the beginning, of course we plan to expand further than Amsterdam and Dallas, one of the main reasons we launched this early is to test everything and allow the public to be involved as we grow further and remove every obstacle in the way.

 

 

Initially rumors were that Hashd is Own3d.tv, just with a new name.  Does Hashd have any affiliation with Own3d or any other streaming sites?

 

No, we are not affiliated with Own3D.tv in any way or form. We started Hashd.tv from scratch and we’re located in Zug, Switzerland. We can see why people could relate us to Own3D as we're using Bootstrap as well, we decided to create a very simple clean design until we implement our new design soon.

 

Not only are we located in a different country and run by an entirely different team, but we also have a completely different business model from Own3D.tv. We will not promise things we can not afford, even if it means that we don't land any of the big streamers for a while, we simply can't go out and pay some streamer a large sum simply for signing with us, that business model will inevitably lead to failure. We are growing step by step, and we believe with our server structure, upcoming innovative features, and true interaction with our community we will reach our goals.

 

What are your philosophies on what makes a great streaming service?

 

Our main goal is to deliver a high quality streaming service, with innovative features that the community truly wants to see. We believe that the key to success is interacting with the community, listening to every single suggestion, and always delivering based on feedback. However, there's one aspect that I just mentioned that we believe can make or break a streaming platform; the business model.

 

 

Do you have any features that might help low traffic/volume streamers with excellent content to expand their viewership?

 

Yes, it's one of the things we discuss a lot within our team, looking at all those streamers who do not get the proper viewership despite putting in a lot of effort and having an amazing stream. I already mentioned this but doing a rotation of small upcoming streamers in the Featured Streamers on our homepage is an idea we hope to implement once we go live. Reserving one day every week, or an hour every day only for small upcoming streamers.

We also plan on splitting each game into further categories, which means when you hover over a certain game you'll get a list to choose from : All, Pro Players, Shows, Tournaments, Streamers for example. This means that the chance of a small streamer being exposed to the public viewer is a lot higher whenever someone browses based on a specific category in mind.

 

Those are just two things we have in mind, there's many more ideas that we will filter through when it's time to implement the extra features. If anyone out there would like to suggest a new feature, related to this part or anything, please feel free to e-mail us at suggestions@hashd.tv.

 

 

A great streaming service needs great broadcasters, what are your strategies to try to pull in high quality content producers? (ie Signing bonuses or other methods)

 

Like we have expressed before, we're not fond of the signing bonuses idea, we don't think it's a wise way of spending money most of the time. However, it could be possible in one or two situations, we are still studying that possibility carefully to make sure we don't steer away from our business model. When we look at this issue we find ourselves aiming to get low traffic high quality content producers that do not get much attention at the moment, and helping them grow bigger. Since it's extremely hard to get a well-established content producer due to contracts currently running with competing services.

 

Is there anything else you'd like to highlight to your future viewers and broadcasters?

 

We highly appreciate feedback, it's essential to our growth, so please feel free to drop us any feedback you have through the appropriate channel. We plan to grow bigger with our viewers, you will notice our progress if you visit us often during this beta stage, you essentially become a Hashd.tv beta tester by using our service right now, whether as a streamer or a viewer.

It has been great working with our viewers so far, when we ran the HotS showmatch and we hit our very first 1,000 viewers it helped us know exactly where our issues are, and will allow us to fix them systematically.

 

We plan to hold more of these showmatches and also bigger steady tournaments in the near future, so stay tuned for more updates!

 
Thank you so much for your time and best of luck in moving into a bright future!

----------------------------------

Huge thanks to both Martin and Raoul from Hashd.tv for the interview.  I'd also like to thank Mark from bananaconda.net for being co-interviewer with me!

Make sure you check out Hashd.tv !

-ApocTV 
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Posted by _ - - 3 comments


Blizzard has decided to sue Valve for using the "DotA" name.  According to Blizzard,  "The DotA name for more than seven years has been used exclusively by Blizzard and its fan community, under license from Blizzard." DotA (Defense of the Ancients) was originally a custom fan-made map in WarCraft 3.  For DotA 2, Valve hired two of the original creators of the WarCraft 3 map (IceFrog and Eul) and trademarked the name DotA to use for their upcoming MOBA game, DotA 2.

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Posted by _ - - 40 comments

I get asked all the time about my stream and how it's quality is so high.  In a future post I may explain my specific setup, but for now this post will attempt to explain what factors affect your stream quality and hopefully provide some insight on to what you should be looking at when you configure your stream. I'm not going to advocate any particular way of streaming since there are too many factors to consider, but hopefully this provides some basic information on to what you should be looking at when configuring things.

There are three main factors when streaming:

  • Quality
    This is how your stream looks to your viewers.
  • Bandwidth
    The "internet power" your stream uses. Streaming requires a high upload bandwidth for best results.
  • CPU Usage
    If you're playing SC2 or another game on the same PC as you're streaming on, you have to balance it so neither your stream nor the game starts suffering from lack of CPU power.


Quality
It's important to note that quality is not directly related to any single factor - eg cranking the resolution to 1080p and claiming that's the best possible quality is simply not true. There are many factors involved with how good your stream will look. Here are some:

  • Codec
    Most streaming software uses either H264 or VP6. The codec is a piece of software that converts the 50MB+/sec of raw image data into a compressed video format suitable for Internet data rates. H264 / MPEG4 is the more modern codec. However there are many implementations and variations in the way codecs can be programmed, such that some encoding software is better than others despite using the same standard.

    Popular software that uses H264 includes Adobe Flash Media Encoder and XSplit. XSplit uses the x264 encoder which is regarded as being the highest quality whereas FMLE uses MainConcept. VP6 is an older codec that is available to users of Adobe Flash Media Encoder. It requires a higher bitrate (more upload) for the same quality, but has some benefits in that it recovers from scene changes faster than FME's H264.

    It's also worth mentioning under the Codec section (but really it's a software issue) that XSplit's internal source scaling will always result in a blurrier output than a Adobe FMLE stream due to a scaling bug in XSplit (Hi SplitMedia please fix this, I've sent in a bug report already!). This becomes very noticeable if you have text or other sharp elements on your stream and is one of the main reasons I personally dislike XSplit.
    2011-08-18: XSplit's scaling issue is fixed when resizing from the same aspect ratio to the same aspect ratio.  Example being 16:9 resized to 16:9.  However, if you resize from a 16:10 source to 16:9, the scaling bug is still there.
  • Frame Rate
    The higher the frame rate, the more frames the codec will need to process and the smoother your stream will look. A good frame rate to target is around 25 FPS. Some streamers use 20 FPS and as long as it's a consistent 20 FPS this is fine, however below 20 FPS your stream will become noticeably jerky and unpleasant to watch. Going above 25 FPS does not yield many benefits while taking additional CPU to encode.

    The main thing to aim for with the frame rate is consistency. A consistent frame rate is good, a frame rate that jumps up and down is very noticeable and annoying to a viewer. Frame rate correlates pretty directly with the codec - the quickest way to reduce CPU usage if you're having trouble is to reduce the frame rate as a 20% reduction in frame rate results in 20% less work for the codec.
  • Resolution
    While you may think the higher the resolution, the better the quality will be, this isn't necessarily true. Very few people will have the CPU and Internet bandwidth to support a high quality 1080p (1920x1080) stream at a decent frame rate. It's much better to have a lower resolution stream at a steady and consistent frame rate than to try and push the resolution as high as it goes.

    Codecs work on a variable bit-rate and more complex scenes can require more time to encode. While your stream might seem fine at 1080p@30FPS while looking at the SC2 menu, come a big battle and you may find your stream turns into a slideshow as the codec can't keep up with all the data.

    Try to pick sizes that are exact 2:1 reductions for best quality, eg if your SC2 is at 1680x1050, try streaming at 840x525. To change the resolution you can either set your SC2 to play in a lower resolution or set your streaming software to resize the input / output. Generally though you will want SC2 to run at your native monitor resolution with either a full size or half size resolution for your stream.
  • Bitrate
    The bit rate is the approximate amount of kbps that the codec will try to produce. However the H264 format is a variable bit rate format, so even if you specify 2000kbps, if the codec tries to encode something and it happens to come out at 2500kbps for that particular instant, it's going to either use it or drop it. It's important to pick a bit rate that is well below the maximum upload speed of your Internet to account for bursts like this. If you have 2mbps upload and stream at 1900kbps, come a burst of 2500kbps your stream is going to lag or drop frames (both equally bad).

    Lagging can become cumulative to the point where if your upstream never manages to recover and "catch up" to the live point in the stream (eg an average of 2.1mbps trying to go out of a 2mbps upstream), your stream will simply not work. Dropped frames are also bad as if a key frame is dropped, it can take 5 - 10 seconds before another key frame is generated, during which time your viewers will have no video.

    On the flip side, too low of a bitrate and your stream will look terrible. Codecs can't work magic - it's impossible to turn 1920x1080 @ 25FPS into a decent looking 1mbps stream for example.

The above four factors are the most important things to consider when setting up your stream. Some streamers prefer a higher resolution with a lower frame rate. Others take a more conservative approach and use a low resolution with a high frame rate and bit rate. This is actually very good option to start with since it guarantees no bitrate quality issues and doesn't usually use much CPU. I would personally recommend going for the lower resolution with higher bitrate/fps, it will look better.

Bandwidth
I've touched on the topic of bandwidth in the quality section, but it deserves its own section for clarity. First of all, streaming is tough on your connection. Any packet loss or jitter can cause your data to arrive late at the streaming provider which will discard it due to the timestamp being late. Worse still, your throughput may be reduced by retransmissions to the point where your stream buffer backs up and no new data ever makes it to your viewers.

When determining your bitrate, a good rule of thumb is to leave about 25% of your upstream unused. If you have a 2mbps upload speed, set your stream bitrate to 1500kbps. This leaves enough room for the occasional burst of data from the codec as well as for background applications such as any VoIP software and of course SC2 itself.

When determining your upstream speed, it's important to perform a realistic test. If you go to www.speedtest.net and pick the closest server to you, you're not going to get a realistic result. For users in the US, I would suggest picking a server on the East or West coast, whichever is furthest from you as a good baseline. If you're still using Windows XP, you will need to apply some registry tweaks to be able to get good performance to sites with higher latency, but that's beyond the scope of this guide.  Maybe a future guide. :)

Depending on your connection type, your upload speed may vary during the day as more users get online. Crowded cable networks and especially using wireless can be a big issue. Run tests at the time you would usually be streaming for accurate results. One final thing to keep in mind is some ISPs offer "boost" technology where for the first X seconds of a transfer, upload/download limits are relaxed slightly to provide for better looking results in speed tests.

For those of you on capped connections with a limited amount of transfer per month, you may want to avoid regular streaming. It can very quickly add up to a lot of bandwidth and may cost you additional fees from your ISP.

Finally, keep in mind that when you set your bitrate to X, your viewers need approximately X + 500kbps for a reliable streaming experience. If you can upload at 10000kbps then that's great, but don't expect many people to be able to watch your stream. (Side note: Justin.TV provides a service to transcode your stream into a lower resolution / bitrate if you are a partnered account. Contact them for details.  With this you can pump your bitrate as high as you want and still be optimal for everyone.)

Here's some very rough example bitrates you should be looking at for a nice quality stream at 25 FPS (these will vary depending on encoder used and other factors, with XSplit you can get away with a lower bitrate for the same quality for example):

480p (720x480): 750-1000kbps
720p (1280x720): 1500-3000kbps
1080p (1920x1080): 3000-5000kbps+



(note: 1080p can fully utilize 10,000kbps+)

Most of you will not be playing in a resolution that matches one of these exactly, so you'll likely want to resize your stream down to a matching aspect ratio.

CPU Usage
Here comes the fun part. Streaming requires lots of CPU. So does SC2. If you stream at too high a quality, both your stream and your game will start to lag. You need to find a balance between quality and how much the stream impacts your game performance.

First, if you have anything less than a quad core processor, you may as well forget about streaming in any kind of decent quality for now. SC2 itself can easily almost max out a dual core CPU, leaving no room for streaming.

Ideal CPUs:
Core i5 2500k / i7 2600k
Core i5 / i7 8xx / 9xx Series
AMD Phenom X4 / X6



*I personally use an i7 950 overclocked to 4.4ghz.

Unfortunately anything less than these including older Core 2 models are showing their age and you won't be able to reach the best results. Streaming and SC2 are extremely CPU dependent, your graphics card has a very minimal impact on things so don't go out and buy an expensive GPU in the hope it will fix things.

The codec you choose (which is influenced by which program you stream with) has a very big impact on CPU. Adobe's Flash Media Encoder has a pretty standard H264 encoder but it uses a lot of CPU. One benefit is that is multi-threaded, meaning it can take full advantage of multiple cores and benefits from i7 CPUs. XSplit on the other hand produces a higher quality output but appears not to benefit from multiple cores very well, so your CPU speed becomes a factor (one reason why the 2500k and 2600k work so well is they can easily hit 4.5+GHz with overclocking). There are other programs such as VLC (very difficult to setup) and Dynno (suffers from macroblock artifacting) but the two main programs most people will be looking at are XSplit and FME.

2011-05-21: If you use XSplit, make sure you check out this thread. It's essential for multi-core in XSplit.  SplitMedia claims they have included the updated x264 library in their latest T3 version, but I've tested it and this just isn't the case.  Follow the instructions in the link, it will help a lot.

2011-08-18: XSplit has updated the x264 library.  The above fix is no longer needed!

How you get your SC2 into the streaming program also has a big impact on CPU usage and in-game lag. Most screen capture options such as XSplit's internal capture and VHScrCap use a significant amount of CPU and rely on GDI which causes your game to lag even if your CPU isn't near maximum. The best option by far is to use DXTory which rips the screen directly out of your video card after it has been rendered by intercepting DirectX calls. This has almost zero overhead associated with it, however DXTory is not free - it will set you back around $50 and will not allow you to capture anything other than games. The next best appears to be SCFH, a GDI based screen capture. Even if you use XSplit, you aren't forced to use XSplit's internal capture - you can easily add a camera source of DXTory or SCFH.

Programs such as XSplit offer a virtual set where you can add overlays and other effects. Keep in mind - especially if you use transparency - that the cost of these effects can add up in terms of CPU usage. High-quality resizing is also an expensive operation for CPUs, so for the lowest possible CPU use, try to match your screen size with your stream size (XSplit users can ignore this since XSplit seems to scale everything regardless of it matching the output size).

Something you will want to do is to address your core loads.  You have two options to do this.  You can set your affinity on your cores so that your streaming program and SC2 run on separate CPU cores or you can set SC2.exe (or whatever game .exe) to High Priority in task manager or whatever application you use. Keep in mind that each person would determine the better option for their setup.  If your game only uses 1 core, then you will want to set affinities.  If your game uses more than 1 core AND each core isn't used at 90%+ cpu usage, then you will want to use the High Priority method.


Another thing if you use Vista / Windows 7 to do is to disable Aero (the fancy translucent desktop effects etc). To do this, right click on the shortcut to your streaming program or SC2 and under Compatibility, tick the "Disable desktop composition" box. This especially helps when using GDI capture methods.

Final Thoughts
One reason I like to use Adobe FMLE over XSplit is the status window. XSplit offers you pretty much zero feedback - it doesn't tell you the current FPS, whether there is any local buffering, if there are any input or output dropped frames, etc. It's pretty much just luck - try some settings and see if your stream lags, if you get buffering just restart and hope it's better, etc. FMLE on the other hand offers you very useful statistics - dropped frames, current bitrate (remember it's variable) and more.

Input drops mean your capture source such as DXTory or SCFH isn't providing input fast enough - this can happen in big battles where your SC2 FPS drops below your desired stream FPS. Output drops are the ones to watch for - this means output frames were dropped because they couldn't be encoded in time. Any amount of output drops means your stream will lag and you should re-adjust your settings. If you see publishing buffer or frame drops at non-zero values, this indicates your upload is too slow or the connection to your streaming service is failing.

Remember to test things with a realistic load - simply looking at the SC2 menu is easy for a codec to encode and won't provide accurate feedback. Watch some replays and move the camera around etc (but don't run replays on 2x or higher since that will use more CPU than a realistic game).



As a final note, I want to make sure you guys know that either FMLE or XSplit are perfectly acceptable solutions.  Each have their own strengths and weaknesses and will require being setup properly.  I may update this guide in the future with additional separate sections for FMLE and XSplit that explain specific detailed settings that are optimal.




Source(s):
R1CH from TeamLiquid
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Posted by _ - - 47 comments


"How does IdrA do 2-2-2 worker splits so perfectly?"
"HuK is multitasking a 3 pronged attack on 3 different bases, how has he not misclicked once?"


Ok, so, I could have split this into 2 different posts, but I'm going to put it all into one.  If you are a gamer, this info is essential.  Trust me I've spent years researching and as time passed re-researched to keep myself up to date.  There are many things to learn on this topic but for any competitive gamer it's a must-have. Now, mice are kind of an interesting thing because there's quite a bit of preference that goes into play on the way that people hold their mouse, configure it's sensitivity in Windows/games, and how people configure the dpi on the laser or mouse optics. There's a right way of doing things aside from the personal preference specifics though. I will be covering topics such as the mouse itself (Logitech G9X), grip styles, and specific Windows/driver settings for both Windows and also StarCraft 2 for those that play. 


The sources for this post are very important and should all be looked over in depth. I'm explaining the overall "juice" of the respective topics, but if you want very detailed and specific info beyond what I'm going over in this post, you will want to refer to the sources as you'll find the answers there.  There's only so long of a post I can write before people 'TL;DR', lol.


Ok let's dive right in...


Part I: Logitech G9X Review


Logitech is a respected mouse manufacturer.  They've made quality mice for years and hundreds of gamers I know personally love Logitech mice.  Right now the G9X is widely considered their #1 mouse for coorded mice.  And seriously, what gamer in their right mind would use a coordless mouse? lol.  The G9X features a whopping 5700dpi, 1000hz polling rate (allows your computer to check for movement updates 1,000 times per second), includes two different exterior grip shells ("wideload" and "precision" - I personally prefer wideload), on-board memory that allows saving your dpi/sensitivity/etc profile settings, 2 scroll wheel options (clicks on each notch or just fully rolls with no clicks), side scrolling on the scroll wheel, weighting system (up to 28 grams / 1 oz), and high quality braided USB 2.0 cable that's made to last.


As we all know, preference is a big factor when it comes to what mouse is best for each person.  Although, most people don't know there are different grip styles and certain mice are made for each respective grip style. (Grip Styles explained more in Part 2)  I personally use a Fingertip grip, and the G9X is excellent for this grip.




Part II: Grip Styles


There are three widely used mouse grip styles, Palm, Claw, and Fingertip.  With the grip style, it's purely personal preference.  Over my 13+ years of gaming, I've used all 3 styles and have personally found Fingertip to be by far the best grip for me, and many friends of mine have found it to be the same. 


Typically, Palm grip is the least fatiguing.  It also has proven to be the least accurate.  If you need to make a very small and precise movement, it will be most difficult with this grip.  The key to the palm grip is that like the name hints, your palm rests fully on the mouse.


I've found the Claw grip to be the least popular of the three grips for gamers.  Although, some powerhouse gamers I know swear by it and perform very well, so who knows.  It's almost a hybrid between the other two grips.  Your palm slightly rests on the mouse but your fingers are in a more upright position.


The Fingertip grip is by far my personal favorite as well as a few of my close friends.  Many believe it to be the most fatiguing of the three grips.  With this grip, your palm does not touch the mouse at all.  You have full control of your mouse with just your fingertips.  If you are trying out this grip, make sure you have your thumb on one side of the mouse and your ring finger and/or pinkie firmly on the other to give you full control of the mouse for precise movements.


Part III:  Configuration - Hardware and Software



The G9x comes with the Setpoint software which is easy enough to navigate in. There is an option in it to allow your OS (Operating System) to handle your sensitivity settings instead of Setpoint; I recommend doing this. I configured the 5 custom dpi settings to levels that vary from 1600-5700. Using the small - and + button below the left click and above the LED display I can switch between the 5 custom levels. Though, I pretty much use 5000 dpi all the time.

As for software-side configurations, here's where things are going to get rather specific.

* As a competitive gamer, what is important to me is an un-accelerated predictable cursor moving on a 1:1 mouse movement to cursor movement ratio. What this means is that my mouse moves one pixel at a time, all the time. This is the only way I know to achieve ultimate precision in mouse use.  For those that are familiar with muscle memory, this is how you achieve it in gaming *

Boycott of MOUSE ACCELERATION. DO NOT USE IT! Learning how to use the mouse consistently will be extremely difficult unless you turn mouse acceleration off. The reason that mouse acceleration is bad is that it changes the distance traveled by the cursor based on the speed of your mouse flick. Specifically, your mouse's cursor speed will not be constant.  For example, let's say you were to move your mouse 1 inch on your mouse pad slowly, it would move 500 pixels.  But if you moved your mouse the exact same distance but at a faster speed, maybe it moves 1000 or 1500 pixels. In order to develop a sense of muscle memory with your mouse, a mouse flick of a certain distance on your mouse pad always needs to result in the same distance moved on your computer or in-game. As Antigen states:

"For example, you might move the mouse 6 inches to turn 180 degrees, then you move the mouse 6 inches another time, and depending on how fast you move the mouse you might turn 100 degrees, you might turn 270. This uncertainty in mouse response inevitably limits everyone's potential." 

To check your mouse acceleration in Windows 7 go to >> Control Panel\All Control Panel Items\Ease of Access Center\Set up Mouse Keys.

The next boycott is against ANY notch in the sensitivity settings that isn't 6/11 - or the very middle notch on the level selector.  6/11 is the only way to get 1:1 movement ratio, every other notch will change your pixel ratio, the different notches effect ratio as such. Huge sensitivity adjustments will mean that you will either skip whole pixels every time you move your mouse or extra pixels will be added that you didn't move your mouse for, and that's not precision.

Each notch in the sensitivity will yield the following movement ratios.
Mouse:Computer
  1. 32:1     (0.03125)
  2. 16:1     (0.0625)
  3. 4:1     (0.25)
  4. 2:1     (0.5)
  5. 4:3     (0.75)
  6. 1:1     Ratio 1.0 - Perfect!
  7. 2:3     (1.5)
  8. 1:2     (2.0)
  9. 2:5     (2.5)
  10. 1:3     (3.0)
  11. 2:7     (3.5)


If you're interested in seeing if you have mouse acceleration on or if your mouse is moving at a 1:1 mouse to cursor ratio, let's dive into the world that is MarkC's Mouse Fix Pack. 

If you think you have configured everything in Windows correctly, you might be fine! Open up MouseMovementRecorder.exe (after downloading/extracting the mouse fix pack) - it will show you exactly what pixel ratio you are experiencing right in cmd prompt. (For anyone paranoid, this pack has been checked for virus/trojan/spyware/etc by 20+ people, it's clean) If your ratio is correct you won't see any green or red bars.

If you do see red and green bars (indicating imbalanced pixel movement ratios), double check your windows mouse settings - if everything appears to be correct run the Mouse_Fix_Builder.vbs - that should set you up just fine. That is MarkC's method of forcing non-accelerated mouse into the windows settings (I think via registry?) Any other issues email/tweet/skype me we'll work on it.

"So Apoc, if I'm not allowed to change my sensitivity in windows and I'm not allowed to use mouse acceleration, how the hell do I increase my mouse speed/sensitivity?"

DPI is how! DPI is now the only way you can make your mouse move faster without distorting your mouse inputs. That's why you buy the hardcore gaming mouse with high rates of DPI! Higher DPI or (dots per inch) changes the amount of pixels you will move over a given distance of mouse travel. High DPI would mean shorter movements with more pixels traveled by your cursor while low DPI means you need longer mouse movements to move the same distance on screen.

Part IV: StarCraft 2

Great, you've configured your mouse settings in Windows successfully, woot! So now you open SC2 (with your mousemovementrecorder.exe on to test it) and younotice you're getting green and red bars again, wtf! Starcraft2 ignores mouse sensitivity settings from Windows. Instead of 11 notches in SC2, we have 20 notches... despite the fact that there are 100 different % notches, the only changes in sensitivity occur between the increments of 5, e.g. in SC2 1-5% is notch 1, 6-10% is notch 2, etc.


"umm, Apoc, so what notch do I want use in StarCraft II?"

I'm going to use a direct quote from hide.X's post on TeamLiquid.net to summarize this complex and rather mathy answer:

"for 1:1 ratio of mouse movement to cursor movement, set your in-game sensitivity to anything between 51%--54% [with "enhance pointer precision" turned off in windows] -- not 50% as people previously thought (although it sort of is 50%; it's just that you can't see what the decimal point on the number is so it's safer to use 51--54) (that is, 51%, 52%, 53%, and 54% are all exactly the same mouse speed)."

So if you followed this guide correctly, set your sensitivity in SC2 to somewhere between 51% and 54% and you will be on the correct notch.

Conclusion:

If all of this is new to you, it may take some adjusting.  But it won't take too long to adjust and you will notice a drastic increase in your performance in games.  If you're skeptical, just give it a try and see for yourself.  I'll end this on a quote from bananaconda who followed my guide before it was a written guide and it was just me helping friends on ventrilo:

"As a musician, I respect the power of muscle memory - and without disabling mouse acceleration and getting a 1:1 ratio your muscles aren't going to be able to find the consistencies they need to memorize mouse movements. After switching to a whole new mouse and config, it has taken a lot of grinding to get acclimated but, the differences in accuracy and consistency are absolutely 100% noticeable and worth it. While the most important thing to gamers is finding a config that makes one comfortable, I strongly support giving these settings a try." -bananaconda of bananaconda.net

Also a big thanks to bananaconda for taking some of the pictures used in this review/guide.


Downloads:

Sources:
           Explains mouse sensitivity and how it works in Starcraft II, important.
           An old post (about CS 1.6) but an important one. Explains and illustrates some of these concepts deeper than I could fit into this post.
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